I designed a series of 2-to-5-minute mental health activities that people can practice anytime, anywhere on their phones to learn and build depression coping skills.CASE STUDY
In this project, I designed a consistent, effective cross-platform onboarding experience for MoodMatters depression study and successfully recruited the amount of participants needed.VIEW WORK
I worked on designing an engaging user experience for the Ginger.io consumer app, defining product functionality, designing interaction, creating interactive prototypes with animated transitions and generating production ready assets.CASE STUDY
In this student project, our team followed a User-Centered Design process to bring our ideas to an interactive prototype. My work includeds creating personas, scenarios, storyboards, hi-fi prototypes, and graphics.VIEW WORK
In this award-winning student project, I collaborated with other four students in designing an interactive interior map of the University of Michigan's library. My work includes contextual inquiry, wireframing, storyboarding, prototyping and usability testing.VIEW WORK
I worked on designing an image library to be implemented to the next major software update of Snagit™. Starting from scratch, I created wireframes, prototypes, interface mockups and finally the pixel perfect UI.VIEW WORK
Every project starts off with well-thought-out design. Every time I figure out what’s important and what to strip away, there's a solid rationale behind it.
Having a deep understanding of human behavior and common interaction patterns, I follow the User-Centered design process starting from interviews and keep on iterating to bring users delightful experience.
I sweat over all the details, both big and small, crafting visually appealing interfaces and make them come alive using the tools from Adobe Creative Suite to Axure and Xcode.
I truly enjoy what I do, and have the desire of collaborating with teammates to start from idea to execution.